technopathicgenius: (Default)
2015-07-04 12:57 am
Entry tags:

Technopathic Abilities in a nutshell

Tech • no • path • y

noun

The ability to control and manipulate electronics with the mind. Also known as technology manipulation.

User can manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

Users can control the flow of intricate machinery and can allow them to assemble or disengage their programming at will. Can operate most technology just by touching or looking. A variation on Electricity Manipulation, the user controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts.


Activation and Deactivation: The user can switch between functions with physical force. At the user’s desire, a TV can turn on, off, pause, change channel, etc, even when unplugged. May also include other simple electronic devices such as automated door locks or security cameras. This can sometimes be used to activate and deactivate powers.

Technological Constructs: Users can create various kinds of technological constructs: weapons, armors, structures, devices, drones, vehicles, robots, aircrafts, spacecrafts, and so on. They possess advanced knowledge and intuitive understanding of technology, being able to analyze and replicate any technological device, improvise their own technology, and combine/hybridize various brands of technology for even more powerful constructs.

Electronic Communication: The user can perceive, understand, control and generate electronic, digital, and radio transmissions without accessing any standard source of communication. The user is in essence a living wireless hub/computer.

Data Manipulation: The user can manipulate the binary visible computer information known as data allowing them to collect information about most businesses and organizations and their operations and do amazing things to or inside computers such as hacking and manipulate computer programs.

Cyberlingualism: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.

Data Manipulation: The user can manipulate the binary visible computer information known as data allowing them to collect information about most businesses and organizations and their operations and do amazing things to or inside computers such as hacking and manipulate computer programs.

Computer Interaction: The user is able to interface with computers and IT networks, allowing them to download and gather information.

Hacking Intuition: The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

Mechanical Intuition: The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".





Electromagnetic Pulse Emission: The user can produce a surge of electromagnetic energy, which can disrupt all technology nearby. The pulse may come from the user's hands or even from their entire body. {{Zoey is currently only able to use this power under moments of extreme emotional turmoil/upset/anger. But she will eventually learn how to control it, and use it at will.}}

[ALL POWERS DESCRIPTIONS TAKEN FROM THE SUPER POWERS WIKI.]
technopathicgenius: (Default)
2014-03-22 04:41 am

Inventory - The Warehouse

On her person:

~ clothes
~ sturdy black leather knee high boots
~ hooded trench coat with hidden pockets
~ a lighter (trench coat pocket)
~ a pack of cigarillos (trench coat pocket)
~ smart phone (trench coat pocket)
~ iPod and headphones (trench coat pocket)
~ her wallet, containing her id, a couple credit cards, and a decent chunk of change (having pulled out a sizable amount of money at the beginning of her trip); only some of it converted into Greek dracmas/euros (since I’m not sure the X-Men universe is on the euros bandwagon or not) (trench coat pocket)
~ one sharpie, black (trench coat pocket)
~ one pen, black (trench coat pocket)
~ tablet and stylus (trench coat pocket)
~ scarf (wearing, using to hide her hair)

Large backpack, containing:

~ a partially completed portable device that she started working on because she was bored
~ portable engineer’s toolkit
~ a couple pens and several moleskin journals, pocket-sized
~ two sharpies, black
~ flashlight and batteries
~ box of matches
~ flask
~ travel first aid kit
~ worn copy of Frank Herbert’s Dune
~ worn copy of Lovecraft stories (the complete works, of course)
~ other tools and all sorts of bits for crafting things
~ a portable hard drive (1 TB)
~ handful of flash drives
~ miscellaneous cords for miscellaneous electronic devices
~ an over-large fisherman's sweater, in cream (belonged to her father)
~ Her emergency clothes, which includes:four pairs of underwear, two bras, and three pairs of knee high socks
~ more scarves
~ kerchiefs
~ small toiletries bag (soap, deodorant, toothbrush, toothpaste, shampoo/conditioner)
~ hair ties
~ hair brush

Warehouse-gotten items:

~ a mis-named South Dakota state ID
~ Farnsworth
~ Key to her room at the B&B
~ Map of Univille
~ South Dakota Driver's Manual and State Laws book
~ Guide to Manners
~ 21st Century World History book
~ pair of jeans
~ purple t-shirt
~ grey hoodie
~ wildly coloured socks
~ white tennis shoes
technopathicgenius: (Default)
2014-03-22 03:21 am
Entry tags:

The Warehouse app

PART 1 - Out of Character
NAME: Bree
AGE (must be 18 or older): Yup, old enough
E-MAIL: ThriceWiddershins@gmail.com
AIM: ThriceWiddershin
PLURK: ThriceWiddershins
DROPBOX: --
TIME ZONE: Central
PREFERRED METHOD OF CONTACT: Email or Plurk, I guess. Or private message.

PART 2.b - In Character Non-WH13/Eureka Canon OC Characters (Skip/delete if not applicable)
Full Name: Zoey Irulan Westen
Nicknames: Iru, Sparky, ZoZo
DOB/Age: May 17th, 1987 (or 1990) (or 1984), she’s 23 years old at the time of entering the game.
Birthplace: Bibury, England
Gender: Female
Sexuality: bisexual
Species: mutant
Fandom: X-Men movie!verse
Journal: [personal profile] technopathicgenius
PB: Ksenia Solo
Holoprojection Human Interface PB: --
Canon Point: 2010, in between X-Men: The Last Stand, and The Wolverine

Appearance: Zoey is pale, with bright pink hair and grey eyes. Slim, though muscular, build and around 5’4 in height. She gets her eyes from her father, and her colouring and height from her mother. Her hair... well, that’s probably a side effect of her mutation, but she cannot say for certain. Her usual clothing of choice involves a shirt/tank top/tunic, jeans/shorts/leggings, boots/flats and a leather jacket if the weather calls for it, but she loves wearing skirts and dresses, too. She owns a wide variety of fedoras (there’s a wide brimmed, 1940’s style one that’s her favourite). She enjoys bright colours, but in moderation, so there will usually be one brightly coloured piece of clothing in whatever she’s wearing; at the very least a scarf.

If it’s nice enough out… she runs around barefoot; a holdover from gymnastics. Shoes are a pain in the ass when you’re doing a floor routine or are on the balance beam. She tends to use her agility to get to out of the way places, or find just the perfect place to sit/perch (the higher the better). It’s not quite parkour, but by the gods she can climb and jump and scale her way to out of the way places with ease.

Her face is heart shaped, and there’s a small scar running just through her right eyebrow from what was dubbed the exploding laptop incident. There’s a faint smattering of freckles over her nose and cheeks, but they’re not really visible unless you’re right next to her.

Her straight pink hair falls around the top of her shoulders and as such is usually worn down, though she wears it pulled back as much as she can if she’s doing gymnastics or corde lisse. There are always a handful of hair ties around her wrist, in case she needs one on short notice.

She has a tattoo of a flowering vine, starting at her foot/ankle, that winds up her right leg, curves up her hip and onto her back, stopping at the top of her right shoulder. Very similar to this.

History: Zoey Irulan Westen grew up in a world of mutants. Her father, Thomas Westen, was also a mutant; his ability lay in the manipulation of architecture. Her mother was human, although she knew that Thomas was one, and she had no trouble with it, going so far as to learn what she could about mutants, about his ability, so she could better understand. When Cassandra became pregnant, they were ecstatic, although they found themselves wondering whether or not their unborn child would take after Thomas, or Cassandra.

When she was born, there was no sign that Zoey was a mutant, that there was anything odd about her at all... save for the downy pink hair on her head. They’d hired a midwife, one who also happened to be a mutant, so their secret was safe. But, for a brief time... Zoey seemed perfectly human.

She grew up in England and her parents indulged her early interest in history and literature, as well as computers and technology. They often took trips, as Cassandra’s job was quite well-paying (and as she often needed to research, it quite worked out). There were indicators that Zoey was indeed, a mutant. From a young age she was good with machines. Extremely so. Thomas and Cassandra managed to play it off as her simply being... advanced for her age. It was easy enough to hide, of course, but they couldn’t always manage it, and they felt it was good to have a reason prepared.

It was when she was six that Zoey’s gift of technopathy fully manifested itself, in an explosion of sparks and power outages. It was wildly uncontrolled at first, her emotions causing no end of ‘accidents’. They took to keeping things like computers and such elsewhere, as she had a tendency to fry them or otherwise make them go a little... haywire. They couldn’t cut technology completely out of their home, but they lessened it as much as they could, giving Zoey time to learn to control her gift.

And she needed to learn control. She WANTED to learn it. Wanted to know all she could about what she could do. So she did. She read every book she could get her hands on, and practised as much as she could with the old computer her father purchased for her to use as a technological guinea pig. And when she wasn’t doing that, she was creating gadgets and things. By the time she was a teenager she had a wide array of tools, and gadgets and works in progress filled her room.

His daughter being a mutant as well, and rather suddenly having the ability to manipulate and control technology was part of the reason that Thomas took the job he did when Zoey was around eleven years as age, so that they could move if the need arose. Cassandra’s job meant that she could work from anywhere with little to no hassle, and really, with as well off as it left them, there was no need for Thomas to always have to work. But he enjoyed architecture; his mutation just gave him more... range, more ability. And this job meant he got a chance to show his family the world.

Zoey went to a lot of different schools, and rapidly grew accustomed to it; she kept to herself a lot of the time. She always guarded her secret, her family’s secret, very carefully, and it was easier to do so with everyone at arm’s length. Although, sometimes, she found others like herself. It was when they were in New York, when she was fifteen, that she found her path crossing with students from Xavier’s School for Gifted Youngsters. For the first time she was around mutants other than her father, and the few mutants that he called friends. It was unexpected, and she wasn’t sure how she felt. But there were maybe two or three of them that she became close to, that she came to consider friends, and would keep in touch with them even after her family left New York.

No matter what school she attended, she had a tendency to get into scraps; she was strange, and the occasional accident with her abilities certainly didn’t help. She was smart enough, and gifted enough due to her mutation that she was able to move from her secondary education onto studying for A-levels earlier than the norm.

Shortly after her father’s job had them putting down roots in England again, Zoey left for college, majoring in engineering, and physics, with a minor in comp sci (because it was necessary, but it was also a breeze, due to her gift). She had an easier time of things, despite her heavy course load, due to her mutation. But it didn’t change the fact that she had to sometimes remind herself to show her work, and this led to clashes with a few of her teachers, who tended to want their students to show their work. But she graduated, and her parents gave her a graduation present of a trip to Greece, because they remembered how much she loved it when they lived there.

It’s in the middle of this trip, quite literally JUST walking into the place she’s staying in that on the island of Crete (just after she tossed her suitcase on the bed but just before she took off her backpack) that she’s abruptly ripped out of her own world and deposited into the world of the Warehouse.

Previous Game History, IF APPLICABLE: N/A
Personality: Zoey is incredibly fairly sarcastic at times, especially if she doesn’t know someone. She can be friendly, but is very cautious about letting people get close as a result of both her mutation and moving around so much for her father’s job. So she instead gained acquaintances wherever she went. People who she got along with well enough to not mind spending a little bit of time with them, but never really truly got to know them, or let them get to know her. It wasn’t just herself she was protecting; her father is a mutant, too. She’s protecting all of them. She also gained an ability to be all right with being alone. Though she has a deep-seated longing for close friends, she’d never admit it. A bit guarded is a good way to describe her. She wasn’t sure how to react when she suddenly met an abundance (well, it seemed like an abundance) of mutants around her age from Xavier’s School for Gifted Youngsters. But she found that she... liked it. Although she’d never admit that aloud, either.

Zoey is an extremely intelligent young woman, though she doesn’t mind pretending to be less so sometimes, in order to make people underestimate her. She doesn’t generally care what people think of her, and she’s well aware of the fact that she’s more than a little bit odd at times. Having a habit of speaking to computers and things as though they can speak back tends to do that. She has quite the head for math; whether or not that resulted from her gift she doesn’t know. She ended up doing a fair amount of soldering and metal-working, because she figured she would need to know how to do that sort of thing if she truly wanted to take advantage of her gift. She was ridiculously skilled with computers and technology once she gained basic control of her gift, and breezed through any and all classes. Although that caused trouble in and of itself, to the point where she started purposefully making it appear that she wasn’t having such an easy time of it.

Zoey loves the rain. When she was a child she’d go outside and play whenever there was a downpour. Afterwards she would go inside and her father would fix her a cup of hot chocolate. Then they’d sit down and read. When she was small he’d read to her. But not the typical fare one would usually read to a child. He read her the Dune series, Dracula, and Shakespeare’s plays. And as a result she was usually completely at a loss as to why other children didn’t know what the Fremen were, who Van Helsing was, hadn’t read The Colour out of Space by H.P. Lovecraft, or weren’t familiar with Mercutio’s Queen Mab speech from Romeo and Juliet. This tradition also led to her becoming an avid reader as she grew up.

Zoey has a somewhat irrational fear of elevators. Something about it being a small enclosed space that moves freaks her out. Despite the fact that if she so chose to she could control it. Perhaps that’s WHY she has the fear. Oddly enough, enclosed spaces that don’t move don’t bother her at all.

Maybe it's because of how she was raised, or the fact that she's just had to deal with things, but she's generally able to keep a level head when it comes to intense or stressful situations. Letting her emotions run roughshod over calm and reason only led to her abilities wreaking havoc on technology around her. So she adapted. Take care of things, deal with what's happening now, and deal with the rest later. She might be freaking the fuck out somewhere on the inside, but on the outside she's reasonably calm and collected. Granted, she tends to get a little mouthy when under pressure. Sarcasm and snark are weapons she uses a lot.

She's an incredibly adaptable young woman, and even if she hadn't been that way from a very young age she would have become so over the course of dealing with being so utterly DIFFERENT from most everyone else around her.

As a result of moving around so much and spending so much time on her own, she's an incredibly independent person. And pretty damn stubborn to boot; it helps with the remaining calm and collected in tough situations.

Realistic Flaws: Zoey has a temper, despite the fact that it takes a lot of effort for her fuse to be lit... once it IS lit... well, there’s going to be an explosion. And sometimes, she gets quiet. Her quiet anger is worse than the explosive. And along with her anger can come... electronic malfunctions. She can usually FIX the problems her emotions combined with her mutation to cause, but it doesn’t change the fact that it sometimes happens.

Her mutation itself has flaws. The first of which is that she usually has to be close to whatever it is that she’s attempting to manipulate. She does best with physical contact, or eye contact when standing near it, although she can manage it when she’s within a room’s distance of it. Farther than that and it’s more difficult, and takes a lot out of her. At a distance the only things she can manage to do consistently are turn things on and off.

She’s very slow to trust. Not that someone CAN’T slip through her defences quickly... it’s just that, so far, no one has managed it. A few have come close, and she even stays in touch with them, but it’s rare. So far. Once she DOES trust someone, however, she will walk through fire for them, put herself in danger simply to protect those she trusts. Those she cares about. But she’s prickly. And aware she’s prickly.

She has a tendency to use words and sarcasm as weapons, and more than once her mouth has gotten her into hot water because she’s decidedly mouthy and snarky. Even more so when there’s trouble in the offing; tense situations turn her mouthy-ness up to eleven. Really, it’s no surprise she got into scraps as a kid; she’d mouth off to every bully that tried to pick on the smaller, out of place kids. Like her.

She has an irrational fear of elevators, even though it makes no sense considering she can control them. But it’s a small, enclosed space that MOVES. And she... dislikes them intensely. Riding in one with her is bound to be interesting simply due to her mutation and her fear, and the possibility of them combining in amusing and frustrating ways.


Notable Associations:
Thomas Westen: Zoey is her father’s daughter. They have always been very close, and it is largely due to his influence that she is the stubborn, rebellious bookworm that she is. He was the one who read to her when he was a child; he didn’t want her to be raised on the usual children’s literature, although there were some he approved of. Being a mutant, he understands what she’s going through, having gone through much the same thing himself as a mutant growing up in a world that can be dangerous for their kind.

Cassandra Westen: While Zoey isn’t quite as much her mother’s little girl, she still loves her mother very much. She’s not a mutant, knows she can’t understand what it is that mutants go through in the same way that other mutants do, but she loves her family very much and wants to do everything she can for them. She is very much a proponent of mutant rights.

Jace Harrison: He is a close friend of her father’s, and Zoey’s unofficial uncle. He would always bring her gifts from some far off corner of the world when he visited. And gadgets, since, being a mutant like her dad (plant manipulation; he has hair in a multitude of green shades, which made Zoey feel much better about her bright pink hair), like Zoey herself, he’s well aware of what she can do.

Jubilation Lee, aka Jubilee: Jubilee was one of the mutants Zoey met during the period of time she was in New York. And much to her surprise... Jubilee just wouldn’t let her be. She, in her stubbornly cheerful, valley girl way, sidestepped any and all of Zoey’s efforts to keep her at arm’s length. Even though it would be easier to just let the prickly teenager be prickly. But she didn’t. And they became very good friends. Jubilee is one of the few people that Zoey stayed in touch with regardless of where she was living or what was going on in her life. Even if it was just a postcard.

Theresa Rourke Cassidy, aka Siryn: She was another of the mutants that Zoey met in New York, and she followed Jubilee’s path through Zoey’s defences to become someone she considers a friend. Their’s is less of an odd friendship than Zoey and Jubilee; it’s quieter. But no less important. Zoey writes to her almost as often as Jubilee.

Javier Jacobs: She calls him J.J, and he calls her ZoZo. It’s their way; use an irritating nickname as a sign of affection. Javier was one of Zoey’s dance instructors, and even though she had a tendency to refer to him as an acquaintance, just an acquaintance... he was a friend. He’s snarky and sarcastic and a fucking amazing dancer. They got along like a house on fire from the first moment she met him. He made a snarky comment about the book she was reading, she made a snarky comment about his hair. And thus their friendship was formed. She would write to him, after she moved away, and whenever she was in the area she would stop by his dance studio. She hasn’t told him she’s a mutant, yet, but if/when she does... he won’t give a damn.

Special facts/special abilities about your character: Zoey was her father’s little girl. He taught her how to play pool, and sword-fighting (when she proceeded past his ability he found her an instructor wherever they were living). When she wanted to learn gymnastics he, of course, agreed. She LOVED gymnastics, and kept up with when she could, even learning corde lisse and aerial silks. She used her gymnastics skills to get to out of the way places, or a good place to sit (the higher up the better). While she was abroad, she found a place to teach her corde lisse/aerial silks more in-depth. It turned out she had a knack for it.

She is skilled with dual long daggers, long swords, fighting fans, and gladius, as well as the quarterstaff and bow; although the quarterstaff is her least strong weapon, due to her only recently taking it up. The bow, long daggers, and gladius are her preferred weapons. And she LOVES the fighting fans. She’s also learned how to craft arrows, since it seemed an appropriate skill to learn, with her bow skills.

While she doesn’t PREFER it... Zoey is moderately skilled at hand to hand; she realised that she would need to learn to defend herself the instant she stepped outside the realm of normal and was old enough to know it.

Zoey is also ambidextrous; which she puts to very good use in her tendency to dual wield weapons.

One of her favourite non-physical hobby (besides reading, of course) is photography. She loves taking photographs of places; especially old buildings. She kind of collects cameras as much as she collects swords. While living in Australia, she discovered a love of pottery and sculpture. Throwing a pot on a pottery wheel or working with clay freehand quickly was added to her list of favourite hobbies, and no matter where she lived she tried to keep up with it. The pottery wheel that her father gave her as a birthday present travelled with them. It was just a matter of gathering the rest of the necessary supplies.

She has an ear for accents and enjoys occasionally dropping into something different. During college she'd pick a class and use a different accent in that class. Fooled the professors, and amused the few students who had other classes with her. Interestingly, this often happens when Zoey is drinking (and sometimes when she's tired). When she drinks she tends to get... English. Both vocabulary and accent. It’s much more noticeable than when she is sober (there is the slightest hint of an accent then, due to her having moved around so much).

She has something of an eidetic memory, which served her rather well when she was in school, as well as learning languages, how to dance, and sword fighting. She tends to downplay it, however. There’s no need to draw more attention to herself than necessary. It may, or may not be a side effect of her gift.

She doesn't consider herself a polyglot (though she is, since the definition is being able to speak or write multiple languages), but she does know a few different languages rather fluently. Russian, French, Finnish, Greek, Czech, Gaelic, British sign language, and Romanian to be exact. She knows a decent amount of Latin, and curses in pretty much every language that she could learn. She's a fairly decent study when it comes to picking up new ones. When she's extremely tired she tends to stop thinking entirely in English, so she occasionally shifts into speaking other languages. She's gotten pretty good at realising when it's happening, though.

Zoey learned to tango and waltz when she made the acquaintance of an instructor while in Spain. He was a friend, quite possibly one of her closest, even though she never told him she was a mutant (although he wouldn’t have cared, if she had). She would deny this, of course, instead deeming him a 'close acquaintance'.

Something ELSE her father taught her was how to throw knives/daggers. And when she was young (before her mutation fully manifested itself, and once again when she had a better handle on it) he would take her to fairs and re-enactments (and the occasional bar) and essentially make the claim that his daughter was more of a man than the big burly guys doing the knife throwing. Obviously they didn't exactly believe that was in any way possible. So then wee!Zoey would show her skill. They bought many a fancy dinner that way.

The most unusual thing Zoey can do, however, is control electronics and machinery; technology. She is a technopath. It manifests as both a special form of electrical/telekinetic manipulation and a psychic ability that allows mental interface with computer data, depending on what she is attempting to do. For most accessing and interfacing all she has to do is touch it or look at it; it’s a habit of hers to touch, though. For more detailed and/or delicate work, it’s the electrical/telekinetic manipulation. Basically, there may be sparkage. Even when not in contact with anything, she can still sense it; it’s sort of a hum or buzz. The material said electronics and machinery are made out of doesn't matter; it no more has to be metal than it has to be anything else. Her mutation comes with a degree of mechanical intuition. She just... knows. Has an innate understanding of mechanics with little to no study.

Zoey’s technopathic abilities are pretty much what you’d expect of someone with the ability to manipulate and control technology. She can operate/access most just by touching or looking. Although she tends to be very hands-on when she’s working on something. It’s a thing. Somewhat related is her ability to repair or induce glitches. This was something that took her a long time to learn how to do, let alone do purposefully. She ended up glitching machines badly at the beginning, without even meaning to. She got the hang of it, however. And no glitch was a problem again. She can also read electronic signals. This is a little bit like mind reading for machines. She can use it to “talk” to computers and the like.

She does best when in close proximity to whatever piece of technology she is interfacing with, but she can sometimes control a machine’s basic functions from a distance, and she is rather good at turning on and off machines at will. She can even use that to induce blackouts. Which she has done. More than once. Mostly on accident.

She is also incredibly skilled at creating gadgets and attachments. It is an innate, instinctual sort of know-how, although she’s studied so there’s technical know-how there, too. As long as she has raw components and tools, she can create pretty much anything she can think of, given enough time.

And someday, as her powers develop, she will be able to emit EMPs. That is a long way off, though. (However, it could possibly happen if there is a highly emotional moment, as a precursor to future things; basically if you want to use it to fuck with shit)

What is arriving with your character? Zoey's inventory.

PART 3 - Writing Samples
1. First Person Writing Sample: [The Farnsworth turns on and Zoey is obviously lying sprawled on her bed in the B&B. There’s a smirk on her lips, and she looks ever so slightly... bored]

Dear Diary.

What did I do today? Well, beyond trying to get used to the whole “being forcibly yanked out of my world and deposited somewhere else” thing, I attempted to get a job. I’m now a mechanic.

Yay.

[The sarcasm, it is strong with this one. Although she likes the mechanic’s shop, and the mechanic. But it’s SUCH EASY WORK. She can do it with her eyes closed. And might. Just because.]

I also walked Univille. Not took a walk; walked the whole damn town.

[She makes a face, looking amused.]

I’m oddly reminded of home. Although Univille lacks the quaint English village quality of Bibury. It’s about as small, though. And WAY more boring.

2. Third Person Writing Sample: Zoey and Rush PSL thread 1
3. First or Third person Sample: [The Farnsworth turns on and there’s an elfin young woman looking almost giddy. She has her hair tied back with a kerchief, and the Farnsworth itself is obviously propped up against something.]

Not that I particularly appreciate the being yanked out of my own bloody world to somewhere else, but if this is the sort of thing we get as an apology present... well, I MIGHT be able to forgive you.

I’ve never seen a Farnsworth before but they’re absolutely brilliant.


PART 4 - Disclaimers
Was this character held for you? No
Can this character be canon-punctured? Sure.